Different game genres.
Different agent
behavior models.

Projects include the released Jianghu Youling and integrations in development for survival, life-sim, and sandbox games. Each is designed around the target game's time, rules, and interaction capabilities.

01Released
04In development

Dialogue, memory, perception, and action are configured around each game's rules and gameplay.

WORLD / INDEX

One runtime. Five game integrations.

WORLD / 01Released

The Scroll of Taiwu · Jianghu Youling

Jianghu NPCs with dialogue, long-term memory, and autonomous action

NPCs understand current context, retain long-term memories, join group conversations, and act autonomously as months and events unfold. Game code confirms and executes every operation.

  • Open dialogue
  • Long-term memory
  • Proactive action
  • Multi-model
View on Workshop
The Scroll of Taiwu · Jianghu Youling project coverReleased
WORLD / 02In development

Don't Starve Together

AI survival companions with world perception and coordinated action

Each player can have an independent AI companion with dialogue, survival awareness, inventory and threat perception, and autonomous collaboration. The companion falls back to standard behavior when AI service is unavailable.

  • Contextual dialogue
  • Survival teamwork
  • Player ownership
  • Offline fallback
View the game
Don't Starve Together project coverIn development
WORLD / 03In development

Stardew Valley

Residents with relationship memory and autonomous schedules

Residents converse freely, remember relationships, promises, and shared experiences, then visit, cooperate, trade, make requests, or change routines as seasons and the community evolve.

  • Open dialogue
  • Relationship memory
  • Season awareness
  • Autonomous schedules
View the game
Stardew Valley project coverIn development
WORLD / 04In development

Minecraft

AI characters with dialogue, world perception, and tool-based action

AI characters support dialogue, perceive blocks, items, creatures, and events, and autonomously perform gathering, crafting, building, exploration, and collaboration tasks.

  • Natural dialogue
  • World perception
  • Gather & build
  • Multiplayer teamwork
View the game
Minecraft project coverIn development
WORLD / 05In development

Terraria

Characters with supply planning, patrol, and combat coordination

Residents and companions converse and remember people and events, perceive settlements, gear, environments, and threats, then prepare supplies, patrol, explore, and cooperate in invasions and boss fights.

  • Dialogue memory
  • Threat awareness
  • Supply prep
  • Combat teamwork
View the game
Terraria project coverIn development

The creator is developing an AI-native indie game.

The project is set in a xuanhuan-wuxia world. Characters have independent personalities, memory, relationships, and knowledge, act from current context, and retain the long-term effects of player decisions.

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Projects marked “In development” describe target capabilities. Those capabilities may not be complete or public, and no partnership with the original game teams is implied. Game names, cover art, and trademarks belong to their respective owners.