02 / GOALS AND TOOLS
Open-source agent runtime for AI-native games, autonomous NPCs, and interactive worlds.
Make game worlds
truly alive.
Game characters understand goals, use game capabilities, inspect outcomes, revise plans, and continue to perceive, decide, and act through game time and world rules.

03 / EXECUTION AND FEEDBACK
Autonomous decisions.Game-confirmed execution.
04 / CROSS-GAME ADAPTATION
One agent runtime.Adapted to different game worlds.
05 / MULTI-ACTOR RUNTIME
Independent character agents.One shared game world.
06 / GAME TIME AND RECOVERY
Game-time awareness.Long-running task continuity.
Continuous perception,
memory, decisions, and action.
Characters continuously receive player, character, and world state, retain relevant memory, make goal-driven decisions, and write action results back to the game.
Connect agent decisions to the game runtime.
Characters understand goals, use game abilities, and continue from results, while the game executes every state change and returns the outcome.
Released projects and integrations in development.
The Scroll of Taiwu · Jianghu Youling
Jianghu NPCs with dialogue, long-term memory, and autonomous action
NPCs understand current context, retain long-term memories, join group conversations, and act autonomously as months and events unfold. Game code confirms and executes every operation.
View on Workshop
ReleasedDon't Starve Together
AI survival companions with world perception and coordinated action
Each player can have an independent AI companion with dialogue, survival awareness, inventory and threat perception, and autonomous collaboration. The companion falls back to standard behavior when AI service is unavailable.
View the game
In developmentStardew Valley
Residents with relationship memory and autonomous schedules
Residents converse freely, remember relationships, promises, and shared experiences, then visit, cooperate, trade, make requests, or change routines as seasons and the community evolve.
View the game
In developmentMinecraft
AI characters with dialogue, world perception, and tool-based action
AI characters support dialogue, perceive blocks, items, creatures, and events, and autonomously perform gathering, crafting, building, exploration, and collaboration tasks.
View the game
In developmentTerraria
Characters with supply planning, patrol, and combat coordination
Residents and companions converse and remember people and events, perceive settlements, gear, environments, and threats, then prepare supplies, patrol, explore, and cooperate in invasions and boss fights.
View the game
In developmentAI-native indie game
Characters act from personality, memory, relationships, knowledge, and present context. One player decision may reshape the Jianghu much later.
View the project conceptTake game AI from a playable prototype to production.
Your team keeps control of gameplay, world rules, and character experience. OpenGameAgent provides the open runtime, with production cloud services available when the project needs reliable capacity, realtime interaction, and long-term operations.
Explore production servicesGoal-driven planning and tool execution
Characters combine personality, context, and goals into execution steps, use dialogue, movement, trade, combat, or building tools, and continuously adjust plans from results.
Game time and task scheduling
Characters understand turns, day and night, dates, and phases, schedule tasks in future game time, and preserve one timeline through pauses, calendar advances, and reconnection.
Independent multi-character execution and collaboration
One world can run multiple character agents. Each retains independent memory, tasks, and messages, with ordered action, parallel thinking, delegation, and collaboration.
Model capacity and intelligent routing
Connect language, speech, vision, and generation models through one layer, route by quality, latency, availability, and cost, and switch automatically during peaks or failures.
Realtime voice and multimodal interaction
Support streaming dialogue, player interruption, character voices, subtitles, and animation events while bringing text, speech, visuals, and game events into one live interaction.
Durable workflows and character concurrency
Operate multi-character scheduling, asynchronous jobs, long-running state, and failure recovery so one character, an entire town, or an evolving world can run reliably.
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